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Come watch RLMtv's coverage of some of the best sim racers around! The NASCOM FRIDAY NIGHT TRUCK SERIES will be on tonight at 9:10 EST. They will be racing at Daytona SuperSpeedway. Either click on the image above or the banner to go to the site. Once there, go to "Watch Live" then click "Feed 1".
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iRacing.com was founded with a three part mission:
Create the world's most accurate racing simulations
Organize and promote internet racing as the newest branch of global motorsport
Create a worldwide community for racers of all types and skill levels
The company was established in September of 2004 by Dave Kaemmer and John Henry. Kaemmer was co-founder of Papyrus Design Group, developers of award-winning racing simulations including NASCAR Racing: 2003 Season and Grand Prix Legends. Henry is principal owner of the Boston Red Sox and Fenway Sports Group - the co-owner of Roush Fenway Racing - as well as an avid simracer. The iRacing.com team combines more than 100 years of real-world racing experience with more than 50 years of successful racing simulation development.
__________________________________________________________________________________________ As an iRacing.com member, you can test and train in much the same way that top Formula One drivers and other professionals do. Imagine being able to drive any car, on any track, at anytime - all with a degree of accuracy and authenticity that turns virtual practice into real-world results. Accumulate seat time without the cost and inconvenience of going to the track. Find the quickest line online, then take that knowledge to circuits around the globe. No wonder the world's leading professional drivers use the unlimited track time at iRacing.com to gain a competitive advantage.
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In addition to driver development, iRacing.com membership provides entry into the newest form of competitive motorsport: internet racing.
With professionally sanctioned series running all the time, and four competition seasons each year, we're always on track. At a fraction of the cost, you'll be able to experience the challenge of global motorsport whenever you choose, and because iRacing.com automatically groups racers of similar skill levels together, everyone has a chance to compete for race wins and season championships. For those who compete in the physical world, it's also a valuable opportunity to hone your racecraft in side-by-side racing, experience that would otherwise require years and a financial commitment that for many is simply out of reach.
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Imagine a global community of licensed racers, all competing in various professionally sanctioned series segmented into divisions based on driver skill. Internet racing with iRacing.com opens up the world of competitive motorsports in a whole new way, creating an online community unlike any that's existed before. You'll form friendships and rivalries with iRacing.com members around the world and do so in an environment that emphasizes personal responsibility and civility towards fellow members. Meanwhile, geographically based clubs offer additional ways to get involved and meet others who share the same passion for motorsport. It's not for everyone - iRacing is for those who are serious about building their skills and competing in the newest form of motorsport: internet racing.
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Visit their website now at www.iracing.com!
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March 12, 2008 - It's not been the prettiest start to the season for Jeff Gordon. He's led in every race he's competed in this year, started no later than eighth, and has two top-fives. So why should he be upset?
A suspension problem at Daytona left him 39th in the race everyone desperately wants to win. In Las Vegas, a terrifying crash left Gordon seething at speedway owners for not having shock-absorbent walls across the entire racetrack. Then, in Atlanta, Gordon's experience with the Goodyear tires involved caused him to say, "I felt like I was going to crash every single lap…I'm exhausted right now. I feel like I've run a thousand miles here…This car, this tire, at this race track was just terrible."
Sound like fun to be Jeff Gordon? We'd still take it. We asked Jeff if he was worn out and what it was like to play the mentor role in NASCAR 09.
Q: You said after Atlanta that you felt like you'd run a thousand miles because you were constantly afraid of wrecking. How close did you actually come to wrecking at any one particular point?
A: On any given weekend, we put to the car to the limit several times; at Atlanta, there was so little grip that every single lap, you could lose control of the car. That's why I made the comment and said what I did. Every single lap, there was a moment of "Am I gonna lose control?" There was very little forgiveness and lots of hairy moments, almost every lap.
Q: Is that sort of race more draining than, say, a race in 100 degree temperatures?
A: That particular one was. If you look at the car and the tires and the speedway, you run all the way up against the wall at times and then down on the apron. That particular one was one of the most draining ones, and so I would say for that one, it was more draining. If it had been hot, we'd all been falling out of the seat before the race was over. The toughest races I run are Watkins-Glen in August, Indianapolis, and Bristol; those tracks are very demanding, especially under hot weather.
Q: It's been a very difficult last couple of weeks for you, with an awful crash in as Vegas and the race in Atlanta. Even though it's only a few races into the year, do you already feel physically or mentally worn down?
A: We're still going strong. Atlanta, we still came out with a fifth-place finish, so it was grueling, but I was happy with the finish. We're running great, and we've been competitive, so it keeps the spirits high. I hate that we had the crash in Vegas, but I'm pretty thankful that I was able to walk away and test in Phoenix and be competitive in Atlanta.
Q: There are racers who use video games to prepare for tracks they haven't raced on previously. Is that something you think could be a legitimate way of practicing for events, or is there simply nothing acceptable besides actually getting on the track in real-life and preparing?
A: Nothing's actually like going to the real track. Gaming has gotten so good with the graphics that it gives you almost a real-life image of what you're going to see so you can pick up your breaking points, your turning points, and your grooves, but unless you're going to a place like Pocono or the road tracks where you have to learn all the different turns, it's tough to get a real feeling for a track. It's great for hand-eye coordination, and I play games for that purpose, but if there's a track you've never been to…like I was saying earlier to someone, if I ever decide to race in the 24-hour race in Le Mans, I can go to a video game and play the track and learn the track and I can pick it up quicker.
Q: You acted as the mentor and guide in NASCAR 09. What was that experience like?
A: It's been cool. It's been pretty well-documented, my involvement with Jimmie Johnson. He's a talented driver, so it didn't take a whole lot, and taking that whole experience to a video game has been cool. There are newcomers who are going to need to be mentored at a rookie level and experts who just need some fine-tuning, and so there are both options available.
Q: What was your experience like recording material for NASCAR 09? How much of it was direction from EA, and how much of it was information you thought it'd be good to impart?
A: A lot of the script and ideas come from all of [EA's] work from the game, and it's gotta fit in the video, but they gave the basic direction, and anything I want to put into my own words, I throw in. Time is crucial, though, so we have to be efficient. While I was on the green screen, they actually had a screen of the actual game going behind me, so it was basically live, the whole part of putting me into the game. I could see my actions and movements in the game as they were going in. Once we get to the racing side, the game takes care of itself and all the technology and graphics take care of it.
Q: The Car of Tomorrow is part and parcel of the game. How is that going to change the face of what you do behind the wheel once the bugs are worked out?
A: Hopefully, it creates some great racing; that's what this sport's been built upon, side-by-side racing. As you make the cars faster and stick to the racetrack better, you become aerodynamically dependent on that and the racing suffers. One of the things this car offers that's been great, though, is that you have to search around and use multiple grooves, and there's great drafting along the straightaways. The more time we spend with the car, the more comfortable it gets and the more fun we have, and that will relate to great racing.
Q: Finally, Dale Jarrett's retiring this weekend. What are your thoughts on him and his career?
A: I'm a big Dale Jarrett fan. He's a class act, a heck of a racer, and we had some great battles during my career when we were fighting for the Championship. I think he's been great for the sport, really, his whole family has been, and I hope he can be a part of the sport by doing commentary or with any other involvement he wants to have. He'd be a great asset for the sport.
Interview By: IGN
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Welcome to the site. You can now upload files at the left. What I would like to see as an upload is the flat to upload to EA Locker and their website. Please put it into a zip file, or if I'm lucky, I'll be able to add ability to upload images. Go ahead, and have fun. Thanks, Dupo
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Posted by Dupo24 on Fri Jun 06, 2008 1:45 am (comments? Nuke-Evolution | Score: 5) |
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